Shadowrun - Give me five!
2056 - Stealing Wolfware
2056 - Hacking Groeneveld
2056 - Extracting gingerhead
2056 - Rescuing Dr. van der Visser
The runers are summoned again by their contact inside the Vory, who connects them with a very nervous Ms. Johnson.
The mission is to rescue the information amassed by pararcheologyst Arne van der Visser, whom has been lost for two monts in …
2056 - Liberating Anima
Hired by Mr. Bunraku.
2056 - Nuking a temple
The runners get a message from Smoking man “It’s time to take a breath of fresh air, travel to new places with all your gear on, meet at 5 O’clock”.
They rendezvous with the Johnson just in time for tea, he offers them …